Files
UnrealEngineUWP/Engine/Source/Runtime/AutomationWorker/AutomationWorker.Build.cs
Marc Audy e5bb9b4d0d Integrate all non-branch Engine/Source changes from //depot/UE4-Orion to //depot/UE4
#lockdown Ben.Marsh
#platformnotify Josh.Adams

[CL 2718236 by Marc Audy in Main branch]
2015-10-06 15:59:09 -04:00

48 lines
838 B
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class AutomationWorker : ModuleRules
{
public AutomationWorker(TargetInfo Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"AutomationMessages",
"CoreUObject",
"Analytics",
"AnalyticsET",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[]
{
"Messaging",
}
);
PrivateIncludePaths.AddRange(
new string[]
{
"Runtime/AutomationWorker/Private",
}
);
if (UEBuildConfiguration.bCompileAgainstEngine)
{
PrivateDependencyModuleNames.Add("Engine");
PrivateDependencyModuleNames.Add("RHI");
}
}
}
}