Files
UnrealEngineUWP/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimationCustomVersion.h
Marc Audy e5bb9b4d0d Integrate all non-branch Engine/Source changes from //depot/UE4-Orion to //depot/UE4
#lockdown Ben.Marsh
#platformnotify Josh.Adams

[CL 2718236 by Marc Audy in Main branch]
2015-10-06 15:59:09 -04:00

34 lines
1.0 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
// Custom serialization version for assets/classes in the AnimGraphRuntime and AnimGraph modules
struct ANIMGRAPHRUNTIME_API FAnimationCustomVersion
{
enum Type
{
// Before any version changes were made in the plugin
BeforeCustomVersionWasAdded = 0,
// Added support for one-to-many component mappings to FAnimNode_BoneDrivenController,
// changed the range to apply to the input, and added a configurable method for updating the components
BoneDrivenControllerMatchingMaya = 1,
// Converted the range clamp into a remap function, rather than just clamping
BoneDrivenControllerRemapping = 2,
// Added ability to offset angular ranges for constraints
AnimDynamicsAddAngularOffsets = 3,
// -----<new versions can be added above this line>-------------------------------------------------
VersionPlusOne,
LatestVersion = VersionPlusOne - 1
};
// The GUID for this custom version number
const static FGuid GUID;
private:
FAnimationCustomVersion() {}
};