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#UE4 Added a PALTest for string precision -------- Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2643891 by Bob.Tellez on 2015/08/04 15:18:26. [CL 2643898 by Bob Tellez in Main branch]
20 lines
564 B
C
20 lines
564 B
C
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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// other modules' headers
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#include "Core.h"
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#define ARG_PROC_TEST "proc"
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#define ARG_PROC_TEST_CHILD "proc-child"
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#define ARG_CASE_SENSITIVITY_TEST "case"
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#define ARG_MESSAGEBOX_TEST "messagebox"
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#define ARG_DIRECTORY_WATCHER_TEST "dirwatcher"
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#define ARG_THREAD_SINGLETON_TEST "threadsingleton"
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#define ARG_SYSINFO_TEST "sysinfo"
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#define ARG_CRASH_TEST "crash"
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#define ARG_STRINGPRECISION_TEST "stringprecision"
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// this module headers
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#include "Parent.h"
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