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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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0d3d575d5258592b27770bce6321f2cf702969bb
UnrealEngineUWP/Engine/Source/Programs/UnrealHeaderTool
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marc audy 0aff069f59 Move headers in to place and delete stale/unused generated headers asynchronously while moving on to parsing next package
#rb Steve.Robb
#jira
#rnx

#ROBOMERGE-SOURCE: CL 13055676 via CL 13055683 via CL 13055702
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v686-13045012)

[CL 13055705 by marc audy in Main branch]
2020-04-28 12:02:34 -04:00
..
Private
Move headers in to place and delete stale/unused generated headers asynchronously while moving on to parsing next package
2020-04-28 12:02:34 -04:00
Public
Expose the new 'UncookedOnly' UBT module type to UHT in order to exclude uncooked-only script code modules from nativized Blueprint dependencies.
2020-01-10 08:04:46 -05:00
Resources
Copying Private-LoadTimes-4.24 stream to Main. Biggest changes are in Materials/Shader memory freezing.
2020-02-06 13:13:41 -05:00
UnrealHeaderTool.Build.cs
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 11128285
2020-01-28 11:29:06 -05:00
UnrealHeaderTool.Target.cs
Updating copyrights for Engine Programs.
2019-12-26 23:06:02 -05:00
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