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The FProperty refactor converted all UStructProperty* values into TFieldPaths, but the data is not serialized except in the case of UAnimClassData (for nativizaton). This reverts the various property arrays back to using FStructProperty*, which not only fixes some performance issues, but also prevents relocated data from pointing at incorrect locations when loaded assets are reloacated byt Link() is not subsequently called. Fixed UAnimClassData (used in nativized builds) to correctly store and patch up anim blueprint functions. #jira UE-91009 - [CrashReport] UE4Editor-Engine!FAnimInstanceProxy::InitializeRootNode(bool) [AnimInstanceProxy.cpp:201] #rb Aaron.Cox,Jurre.deBaare,Robert.Manuszewski #ROBOMERGE-SOURCE: CL 12451001 in //UE4/Release-4.25/... via CL 12451003 #ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Release-Engine-Staging) (v671-12333473) [CL 12451013 by thomas sarkanen in Release-Engine-Staging branch]