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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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0d15ec12775d562f550bd2fcd560bb6260f7dac7
UnrealEngineUWP/Engine/Source/Developer/TextureCompressor
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Ben Marsh e58cbf4cc6 Fix checks on bBuildDeveloperTools that are actually meant on checks for the editor. It should be possible to set bBuildDeveloperTools for runtime games.
#rb none

[CL 8386650 by Ben Marsh in Dev-Build branch]
2019-08-30 16:10:54 -04:00
..
Private
GenerateMipChain() and AdjustImageColors() are made public and changed to ITextureCompressorModule::GenerateMipChain() and ITextureCompressorModule::AdjustImageColors(). This allows us to export the specific MipMap levels and the textures with adjustments to PNG.
2019-08-20 13:24:46 -04:00
Public
GenerateMipChain() and AdjustImageColors() are made public and changed to ITextureCompressorModule::GenerateMipChain() and ITextureCompressorModule::AdjustImageColors(). This allows us to export the specific MipMap levels and the textures with adjustments to PNG.
2019-08-20 13:24:46 -04:00
TextureCompressor.Build.cs
Fix checks on bBuildDeveloperTools that are actually meant on checks for the editor. It should be possible to set bBuildDeveloperTools for runtime games.
2019-08-30 16:10:54 -04:00
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