Files
UnrealEngineUWP/Engine/Source/Runtime/HTML5/Simulator/HTML5Win32/HTML5Win32.Build.cs
Ankit Khare 75222b223a #UE4
TTP: 318779  HTML5: Network File System.
          Allow the network file system to also serve HTTP clients besides TCP, defaults to  TCP.

      -   Refactor NFS to avoid socket depedency in code path, provide switchable implementations for the transport used.
      -   Remove INetworkFileServerConnection Interface, was not being used publically.
      -   WIP: Build improvments, more testing for target HTML5 platform, comments, support on Mac and Linux Platforms.

#codereview: peter.sauerbrei

[CL 2103382 by Ankit Khare in Main branch]
2014-06-12 17:02:52 -04:00

13 lines
284 B
C#

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class HTML5Win32 : ModuleRules
{
public HTML5Win32(TargetInfo Target)
{
// don't depend on UE types or modules.
AddThirdPartyPrivateStaticDependencies(Target, "libcurl");
}
}