Files
UnrealEngineUWP/Engine/Source/Runtime/NetworkFileSystem/NetworkFileSystem.Build.cs
Ankit Khare 5cf849a5a1 Enable HTML5 for Mac Rocket
#codereview ben.marsh

[CL 2519794 by Ankit Khare in Main branch]
2015-04-21 15:42:57 -04:00

51 lines
1.4 KiB
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class NetworkFileSystem : ModuleRules
{
public NetworkFileSystem(TargetInfo Target)
{
PrivateIncludePaths.AddRange(
new string[] {
"Runtime/NetworkFileSystem/Private",
"Runtime/NetworkFileSystem/Private/Simple",
"Runtime/NetworkFileSystem/Private/Streaming",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Projects",
"SandboxFile",
"TargetPlatform",
}
);
PublicIncludePaths.AddRange(
new string[] {
"Runtime/NetworkFileSystem/Public",
"Runtime/NetworkFileSystem/Public/Interfaces",
"Runtime/CoreUObject/Public/Interfaces",
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"Sockets",
}
);
if (Target.Platform == UnrealTargetPlatform.Win64 || Target.Platform == UnrealTargetPlatform.Mac)
{
AddThirdPartyPrivateStaticDependencies(Target,"WebSockets");
Definitions.Add("ENABLE_HTTP_FOR_NFS=1");
}
}
}
}