Files
UnrealEngineUWP/Engine/Source/Runtime/MovieSceneTracks/Private/Systems/MovieSceneVectorPropertySystem.cpp
Marc Audy 0cbbc781ca Merge UE5/Release-Engine-Staging @ 15740152 to UE5/Main
This represents UE4/Main @ 15709114

[CL 15740605 by Marc Audy in ue5-main branch]
2021-03-18 15:20:03 -04:00

32 lines
1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Systems/MovieSceneVectorPropertySystem.h"
#include "EntitySystem/MovieSceneBoundObjectInstantiator.h"
#include "EntitySystem/MovieSceneDecompositionQuery.h"
#include "EntitySystem/MovieSceneEntitySystemTypes.h"
#include "EntitySystem/MovieScenePreAnimatedPropertyHelper.h"
#include "MovieSceneTracksComponentTypes.h"
#include "Systems/FloatChannelEvaluatorSystem.h"
#include "Systems/MovieScenePiecewiseFloatBlenderSystem.h"
#include "Systems/MovieScenePropertyInstantiator.h"
UMovieSceneVectorPropertySystem::UMovieSceneVectorPropertySystem(const FObjectInitializer& ObjInit)
: Super(ObjInit)
{
SystemExclusionContext |= UE::MovieScene::EEntitySystemContext::Interrogation;
BindToProperty(UE::MovieScene::FMovieSceneTracksComponentTypes::Get()->Vector);
if (HasAnyFlags(RF_ClassDefaultObject))
{
// We need our floats correctly evaluated and blended, so we are downstream from those systems.
DefineImplicitPrerequisite(UFloatChannelEvaluatorSystem::StaticClass(), GetClass());
DefineImplicitPrerequisite(UMovieScenePiecewiseFloatBlenderSystem::StaticClass(), GetClass());
}
}
void UMovieSceneVectorPropertySystem::OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents)
{
Super::OnRun(InPrerequisites, Subsequents);
}