Files
UnrealEngineUWP/Engine/Source/Developer/TextureCompressor/TextureCompressor.Build.cs
Matt Kuhlenschmidt 68f4525e1b Merging //UE4/Dev-Main to Dev-Geometry (//UE4/Dev-Geometry)
#rb none

[CL 3889612 by Matt Kuhlenschmidt in Dev-Geometry branch]
2018-02-14 14:13:42 -05:00

25 lines
558 B
C#

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class TextureCompressor : ModuleRules
{
public TextureCompressor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject", // @todo Mac: for some reason it's needed to link in debug on Mac
"Engine",
"TargetPlatform",
"ImageCore"
}
);
if (Target.bCompileLeanAndMeanUE == false)
{
AddEngineThirdPartyPrivateStaticDependencies(Target, "nvTextureTools");
}
}
}