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0c878e4e62fca4e5d9111117228c06f2249e2d71
UnrealEngineUWP/Engine/Source/Developer/MeshSimplifier
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Alexis Matte 1732fb73b6 Fix the lightmap issue. The UVindex count for the reduce mesh was offset by -1, so the light map was often set to 0 instead of 1. Using UVChannel 0 is really bad in case like this.
#rb none
#jira UE-57933

[CL 4013892 by Alexis Matte in Dev-Geometry branch]
2018-04-19 16:01:06 -04:00
..
Private
Fix the lightmap issue. The UVindex count for the reduce mesh was offset by -1, so the light map was often set to 0 instead of 1. Using UVChannel 0 is really bad in case like this.
2018-04-19 16:01:06 -04:00
MeshSimplifier.tps
Addition .tps corrections in preparation for 4.14 branching. Also correcting some EOL characters.
2016-10-07 16:04:34 -04:00
QuadricMeshReduction.Build.cs
Merging //UE4/Dev-Main to Dev-Geometry (//UE4/Dev-Geometry)
2018-02-14 14:13:42 -05:00
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