Files
UnrealEngineUWP/Engine/Source/Developer/LogVisualizer/LogVisualizer.Build.cs
Matt Kuhlenschmidt 0f5e6ea659 Merging //UE4/Dev-Main to Dev-Geometry (//UE4/Dev-Geometry)
#rb none

[CL 3971873 by Matt Kuhlenschmidt in Dev-Geometry branch]
2018-03-29 11:36:05 -04:00

47 lines
811 B
C#

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class LogVisualizer : ModuleRules
{
public LogVisualizer(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.AddRange(
new string[] {
"DesktopPlatform",
"MainFrame",
"LevelEditor"
}
);
PublicIncludePaths.AddRange(
new string[] {
"Runtime/Engine/Classes",
"Editor/WorkspaceMenuStructure/Public"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"ApplicationCore",
"InputCore",
"Json",
"Slate",
"SlateCore",
"EditorStyle",
"Engine",
"UnrealEd",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"DesktopPlatform",
"MainFrame",
}
);
}
}