Files
UnrealEngineUWP/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTestLevelScript.h
Matt Kuhlenschmidt 68f4525e1b Merging //UE4/Dev-Main to Dev-Geometry (//UE4/Dev-Geometry)
#rb none

[CL 3889612 by Matt Kuhlenschmidt in Dev-Geometry branch]
2018-02-14 14:13:42 -05:00

15 lines
802 B
C++

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Engine/LevelScriptActor.h"
#include "FunctionalTestLevelScript.generated.h"
UCLASS(notplaceable, meta=(KismetHideOverrides = "ReceiveAnyDamage,ReceivePointDamage,ReceiveRadialDamage,ReceiveActorBeginOverlap,ReceiveActorEndOverlap,ReceiveHit,ReceiveDestroyed,ReceiveActorBeginCursorOver,ReceiveActorEndCursorOver,ReceiveActorOnClicked,ReceiveActorOnReleased,ReceiveActorOnInputTouchBegin,ReceiveActorOnInputTouchEnd,ReceiveActorOnInputTouchEnter,ReceiveActorOnInputTouchLeave"), HideCategories=(Collision,Rendering,"Utilities|Transformation"))
class FUNCTIONALTESTING_API AFunctionalTestLevelScript : public ALevelScriptActor
{
GENERATED_UCLASS_BODY()
};