Files
UnrealEngineUWP/Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsEditorModule/SmartObjectsEditorModule.Build.cs
yoan stamant 004d36425a Converted AI related Asset actions to AssetDefinitions (StateTree, BehaviorTree, Blackboard, EnvironmentQuery)
#rb mikko.mononen
#rb mieszko.zielinski
#preflight 63dd14211b44ee7cb16f4e46

[CL 24004167 by yoan stamant in ue5-main branch]
2023-02-03 20:52:46 -05:00

48 lines
890 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class SmartObjectsEditorModule : ModuleRules
{
public SmartObjectsEditorModule(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.AddRange(
new string[] {
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"AdvancedPreviewScene",
"Core",
"CoreUObject",
"ComponentVisualizers",
"EditorInteractiveToolsFramework",
"Engine",
"InputCore",
"InteractiveToolsFramework",
"MassEntity",
"PropertyEditor",
"SlateCore",
"Slate",
"SmartObjectsModule",
"SourceControl",
"UnrealEd",
"StructUtils",
"WorldConditions"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"RenderCore",
"ApplicationCore",
"AssetDefinition",
"StructUtilsEditor",
}
);
}
}
}