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logging buffers any call not from the logging thread, added a call to Flush() to force the logger write. added to improve efficiency in building a stacktrace FFrame::GetStackDescription(FStringBuilderBase& StringBuilder) FFrame::GetStackTrace(FStringBuilderBase& StringBuilder) FFrame::GetScriptCallstack(FStringBuilderBase& StringBuilder, bool bReturnEmpty = false, bool bTopOfStackOnly = false) UObjectBaseUtility::GetFullName(FStringBuilderBase& ResultString, const UObject* StopOuter = NULL, EObjectFullNameFlags Flags = EObjectFullNameFlags::None) const #jira UE-161358 #rb zousar.shaker devin.doucette #preflight 63178f86304480f8f8e1c961 [CL 21826435 by joe pribele in ue5-main branch]