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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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0be249e4e270629dfc19afbe46642765ba1cd538
UnrealEngineUWP/Engine/Source/Runtime/NavigationSystem/Public/NavMesh
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nicoell 97f7a3bd0e PR #8743: Prevent RecastNavMeshGenerator dirtying tiles if dirty areas merely touch them (Contributed by nicoell)
#jira UE-137894
#rb Mieszko.Zielinski
#rb Maxime.Mercier
#preflight 6308c69f1670d55ad5f683f2

[CL 21589037 by nicoell in ue5-main branch]
2022-08-26 09:30:11 -04:00
..
NavMeshBoundsVolume.h
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NavMeshPath.h
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NavMeshRenderingComponent.h
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NavTestRenderingComponent.h
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PImplRecastNavMesh.h
Added GetPolyTileRef method to retrieve a FNavTileRef from a NavNodeRef
2022-08-15 17:16:14 -04:00
RecastHelpers.h
Ran IWYU on Public headers under Engine/Source/Runtime/...
2022-07-20 11:31:36 -04:00
RecastInternalDebugData.cpp
Ran IWYU on Public headers under Engine/Source/Runtime/...
2022-07-20 11:31:36 -04:00
RecastInternalDebugData.h
Ran IWYU on Public headers under Engine/Source/Runtime/...
2022-07-20 11:31:36 -04:00
RecastNavMesh.h
* UnrealHeaderTool - Fixed so destructor is declared and defined for code gen classes
2022-08-24 19:22:18 -04:00
RecastNavMeshDataChunk.h
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RecastNavMeshGenerator.h
PR #8743: Prevent RecastNavMeshGenerator dirtying tiles if dirty areas merely touch them (Contributed by nicoell)
2022-08-26 09:30:11 -04:00
RecastQueryFilter.h
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RecastVersion.h
…
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