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* UnrealTypeDefinitionInfo - Explicitly added destructor to make sure code gen is not adding. * Niagra - Fixed bug where function was declared as non-inline virtual but implemented as inline. * RecastNavmesh - Made sure destructor is outside #ifdef for UHT to more easily parse the header and generate proper code #rb Tim.Smith #preflight 630660a4c00af5e2946af6a6 [CL 21555810 by henrik karlsson in ue5-main branch]