Files
UnrealEngineUWP/Engine/Source/Runtime/AnimGraphRuntime
Jurre deBaare bf737517f7 AnimNode_LayeredBoneBlend BlendWeight bug when using LODThreshold
#jira UE-149026
#fix rely on bHasRelevantPoses=false to skip evaluating poses rather than zero-ing out the blendweight array - that way they are also 'cached' for when the node becomes relevant again given the LOD
#rb Thomas.Sarkanen
#preflight 6315e12c2b7fe03eb6286b1c

[CL 21790994 by Jurre deBaare in ue5-main branch]
2022-09-05 07:56:40 -04:00
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