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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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0be249e4e270629dfc19afbe46642765ba1cd538
UnrealEngineUWP/Engine/Source/Developer/ShaderCompilerCommon/Private
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christopher waters bd14aa177e Moving bindless resource count validation into the new UE::ShaderCompilerCommon::ValidatePackedResourceCounts
#jira UE-161950
#rb kenzo.terelst, yuriy.odonnell
#preflight 6307a0d03703fd9528673032

[CL 21567446 by christopher waters in ue5-main branch]
2022-08-25 13:02:21 -04:00
..
DXCWrapper.cpp
…
HlslAST.cpp
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HlslAST.h
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HlslccHeaderWriter.cpp
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HlslExpressionParser.inl
Fix FHlslParser to support global scope.
2022-05-16 18:10:37 -04:00
HlslLexer.cpp
Add ROV type support for shader binding.
2022-03-23 13:02:24 -04:00
HlslLexer.h
Add ROV type support for shader binding.
2022-03-23 13:02:24 -04:00
HlslParser.cpp
…
HlslParser.h
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HlslUtils.cpp
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HlslUtils.h
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ShaderCompilerCommon.cpp
Moving bindless resource count validation into the new UE::ShaderCompilerCommon::ValidatePackedResourceCounts
2022-08-25 13:02:21 -04:00
ShaderConductorContext.cpp
Added new android patch pass to fix driver crashes on Adreno devices running Android 10
2022-04-12 05:31:35 -04:00
ShaderParameterParser.cpp
Reworking the parameter rewrite code to do automatic bindless
2022-07-15 12:25:44 -04:00
SpirvCommon.cpp
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SpirvReflectCommon.cpp
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