You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
Headers are updated to contain any missing #includes needed to compile and #includes are sorted. Nothing is removed. #ushell-cherrypick of 21064294 by bryan.sefcik #jira #preflight 62d5c2111062f2e63015e598 #ROBOMERGE-OWNER: bryan.sefcik #ROBOMERGE-AUTHOR: bryan.sefcik #ROBOMERGE-SOURCE: CL 21155249 via CL 21158121 via CL 21161259 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824) [CL 21182053 by bryan sefcik in ue5-main branch]
41 lines
1.1 KiB
C++
41 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "Containers/UnrealString.h"
|
|
#include "HAL/Platform.h"
|
|
#include "Math/Color.h"
|
|
#include "Math/Transform.h"
|
|
#include "Math/Vector2D.h"
|
|
#include "RigVMDeveloperModule.h"
|
|
#include "UObject/Class.h"
|
|
#include "UObject/ReflectedTypeAccessors.h"
|
|
|
|
class UEnum;
|
|
|
|
namespace RigVMPythonUtils
|
|
{
|
|
RIGVMDEVELOPER_API FString NameToPep8(const FString& Name);
|
|
|
|
RIGVMDEVELOPER_API FString TransformToPythonString(const FTransform& Transform);
|
|
|
|
RIGVMDEVELOPER_API FString Vector2DToPythonString(const FVector2D& Vector);
|
|
|
|
RIGVMDEVELOPER_API FString LinearColorToPythonString(const FLinearColor& Color);
|
|
|
|
RIGVMDEVELOPER_API FString EnumValueToPythonString(UEnum* Enum, int64 Value);
|
|
|
|
template<typename T>
|
|
FORCEINLINE FString EnumValueToPythonString(int64 Value)
|
|
{
|
|
return EnumValueToPythonString(StaticEnum<T>(), Value);
|
|
}
|
|
|
|
#if WITH_EDITOR
|
|
RIGVMDEVELOPER_API void Print(const FString& BlueprintTitle, const FString& InMessage);
|
|
|
|
RIGVMDEVELOPER_API void PrintPythonContext(const FString& InBlueprintName);
|
|
|
|
#endif
|
|
}
|