Files
UnrealEngineUWP/Engine/Source/Developer/RigVMDeveloper/Public/RigVMPythonUtils.h
bryan sefcik de1956f47b Ran IWYU on Public headers under Engine/Source/Developer/...
Headers are updated to contain any missing #includes needed to compile and #includes are sorted.  Nothing is removed.

#ushell-cherrypick of 21064294 by bryan.sefcik
#jira
#preflight 62d5c2111062f2e63015e598

#ROBOMERGE-OWNER: bryan.sefcik
#ROBOMERGE-AUTHOR: bryan.sefcik
#ROBOMERGE-SOURCE: CL 21155249 via CL 21158121 via CL 21161259
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)

[CL 21182053 by bryan sefcik in ue5-main branch]
2022-07-20 12:03:45 -04:00

41 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/UnrealString.h"
#include "HAL/Platform.h"
#include "Math/Color.h"
#include "Math/Transform.h"
#include "Math/Vector2D.h"
#include "RigVMDeveloperModule.h"
#include "UObject/Class.h"
#include "UObject/ReflectedTypeAccessors.h"
class UEnum;
namespace RigVMPythonUtils
{
RIGVMDEVELOPER_API FString NameToPep8(const FString& Name);
RIGVMDEVELOPER_API FString TransformToPythonString(const FTransform& Transform);
RIGVMDEVELOPER_API FString Vector2DToPythonString(const FVector2D& Vector);
RIGVMDEVELOPER_API FString LinearColorToPythonString(const FLinearColor& Color);
RIGVMDEVELOPER_API FString EnumValueToPythonString(UEnum* Enum, int64 Value);
template<typename T>
FORCEINLINE FString EnumValueToPythonString(int64 Value)
{
return EnumValueToPythonString(StaticEnum<T>(), Value);
}
#if WITH_EDITOR
RIGVMDEVELOPER_API void Print(const FString& BlueprintTitle, const FString& InMessage);
RIGVMDEVELOPER_API void PrintPythonContext(const FString& InBlueprintName);
#endif
}