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========================== MAJOR FEATURES + CHANGES ========================== Change 2860239 on 2016/02/09 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream2 Strip unnecessary UMaterialExpressions from cooked packages. Change 2872941 on 2016/02/18 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream2 Fixing missing materials in cooked builds: - FExpressionInput::Expression can now only be used in editor builds - Added FExpressionInput::ExpressionName which can be used in cooked builds to check if the input was connected - FExpressionInput and derived structs will now use native serialization - Keeping a few more material expressions types in cooked builds Change 2863269 on 2016/02/11 by Steve.Robb@Dev-Core MallocBinned2 is now internally threadsafe. Change 2866771 on 2016/02/15 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream2 Temp HACK for slow cook times (waiting for Anim Team to fix it properly) Change 2873372 on 2016/02/19 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1 Print the max number of UObjects when someone tries to allocate too many of them. Change 2861582 on 2016/02/10 by Steve.Robb@Dev-Core Fix for illegal access of StaticClass() at module shutdown. Change 2862906 on 2016/02/11 by Steve.Robb@Dev-Core Per-thread caches and global recycler. Change 2863366 on 2016/02/11 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream2 Fixing ReferenceChainSearch not using the right garbage collection keep flags. Added gc.FindStaleClusters console command to list any stale clusters. Change 2864959 on 2016/02/12 by Steve.Robb@Dev-Core cvar for enabling/disabling MallocBinned2's per-thread free caches. Change 2865192 on 2016/02/12 by Steve.Robb@Dev-Core Bundle sizes and recycle bundle counts are now configurable via cvars. Change 2867187 on 2016/02/15 by Steve.Robb@Dev-Core Fix for double-buffered free batch recycling. Change 2868533 on 2016/02/16 by Steve.Robb@Dev-Core FBundle class for better bundle management and clarity. Change 2870302 on 2016/02/17 by Steve.Robb@Dev-Core Visualizer fixes for VS2015 and VS2013 Update 5. Quotes removed from invalid value nodes on PS4. Change 2870778 on 2016/02/17 by Steve.Robb@Dev-Core FMalloc::FlushCurrentThreadCache for returning thread-local cached memory back to the global allocator. Change 2873917 on 2016/02/19 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1 Fixing UHT not respecting #if WITH_EDITORONLY_DATA properties inside of #if !CPP block. Removed temp hack from MaterialExpression.IO related to the bugfix. Change 2871812 on 2016/02/18 by Graeme.Thornton@GThornton_DevCore Fix crash in UnrealPak when signing is enabled #lockdown Nick.Penwarden [CL 2875730 by Robert Manuszewski in Main branch]