Files
UnrealEngineUWP/Engine/Source/Developer/ShaderPreprocessor/Private
Michael Trepka 5c3a0f1653 Changed FShaderCompilerEnvironment::IncludeFileNameToContentsMap to use ANSICHAR instead of TCHAR strings to store values to make it use less memory.
#rb Rolando.Caloca
#jira UE-26071
#lockdown Nick.Penwarden

[CL 2853060 by Michael Trepka in Main branch]
2016-02-02 15:30:16 -05:00
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