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- added support for breakpoint when exiting state (was only when entering) - added support for breakpoint when entering or exiting a task - state breakpoints can be added from contextual menu in the TreeView or from the Debug options in the details panel - task breakpoints can be added from the Debug options in the details panel - added feedback labels in the details panel for states and tasks with breakpoints #rb mikko.mononen [CL 26016378 by yoan stamant in ue5-main branch]
19 lines
460 B
C++
19 lines
460 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "StateTreeDelegates.h"
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namespace UE::StateTree::Delegates
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{
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#if WITH_EDITOR
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FOnIdentifierChanged OnIdentifierChanged;
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FOnSchemaChanged OnSchemaChanged;
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FOnParametersChanged OnParametersChanged;
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FOnStateParametersChanged OnStateParametersChanged;
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FOnBreakpointsChanged OnBreakpointsChanged;
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FOnPostCompile OnPostCompile;
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FOnRequestCompile OnRequestCompile;
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#endif
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}; // UE::StateTree::Delegates
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