Files
UnrealEngineUWP/Engine/Source/Programs/NativePointerUpgradeTool/NativePointerUpgradeTool.Build.cs
Zousar Shaker 77d13185b7 Copying //UE5/Dev-Cooker@14539516 to Main (//UE5/Main)
[CL 14539954 by Zousar Shaker in ue5-main branch]
2020-10-21 17:56:05 -04:00

17 lines
449 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class NativePointerUpgradeTool : ModuleRules
{
public NativePointerUpgradeTool(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.Add("Runtime/Launch/Public");
PrivateIncludePaths.Add("Runtime/Launch/Private"); // For LaunchEngineLoop.cpp include
PrivateDependencyModuleNames.Add("Core");
PrivateDependencyModuleNames.Add("Projects");
}
}