Files
UnrealEngineUWP/Engine/Source/Developer/ScreenShotComparisonTools/ScreenShotComparisonTools.Build.cs
Marc Audy 11f5b21210 Merging //UE5/Release-Engine-Staging @ 13752110 to Main (//UE5/Main)
#rnx

[CL 13753156 by Marc Audy in ue5-main branch]
2020-06-23 18:40:00 -04:00

47 lines
906 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ScreenShotComparisonTools : ModuleRules
{
public ScreenShotComparisonTools(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"AutomationMessages",
"EditorStyle",
"ImageWrapper",
"Json",
"JsonUtilities",
"Slate",
"UnrealEdMessages",
"DesktopPlatform"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"MessagingCommon",
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Developer/ScreenShotComparisonTools/Private"
}
);
if (Target.bCompileAgainstEngine && Target.Configuration != UnrealTargetConfiguration.Shipping)
{
PrecompileForTargets = PrecompileTargetsType.Any;
}
}
}