Logo
Explore Help
Sign In
izzy/UnrealEngineUWP
0
0
Fork 0
You've already forked UnrealEngineUWP
mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
0b151ec30fb445c08cd9da2bed809d612d4d97df
UnrealEngineUWP/Engine/Source/Developer/Linux/LinuxTargetPlatform/Private
History
Josh Adams 864346d522 - Using new multiple-platform Config system to let MeshLOD and Texture cooking system to get ini settings as needed, instead of having each TargetPlatform LoadLocalIni (which was a cause of some bugs)
- Removed other uses of LoadLocalIni from TargetPlatforms (eventually LoadLocalIni and LoadGlobalIni will hopefully be hidden away with better APIs in FConfigCacheIni)
#rb james.doverspike

[CL 14490797 by Josh Adams in ue5-main branch]
2020-10-14 09:45:12 -04:00
..
LinuxTargetDevice.h
Rename UE4Game -> UnrealGame, UE4Client -> UnrealClient, UE4Server -> UnrealServer.
2020-09-11 15:54:42 -04:00
LinuxTargetPlatform.h
- Using new multiple-platform Config system to let MeshLOD and Texture cooking system to get ini settings as needed, instead of having each TargetPlatform LoadLocalIni (which was a cause of some bugs)
2020-10-14 09:45:12 -04:00
LinuxTargetPlatformClasses.cpp
Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
2020-01-07 13:45:01 -05:00
LinuxTargetPlatformModule.cpp
[Upgrade Notes Critical! Licensee build scripts and DeviceProfiles may need updating]
2020-07-29 16:19:10 -04:00
Powered by Gitea Page: 1015ms Template: 15ms
English
English
Licenses API