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UnrealEngineUWP
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0b151ec30fb445c08cd9da2bed809d612d4d97df
UnrealEngineUWP
/
Engine
/
Source
/
Developer
/
FunctionalTesting
/
Private
History
Marcus Wassmer
3b81cf8201
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
...
autoresolved files #rb none [CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
..
Tests
…
AutomationBlueprintFunctionLibrary.cpp
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
2020-09-24 00:43:27 -04:00
DelayForFramesLatentAction.cpp
…
FuncTestRenderingComponent.cpp
FPrimitiveViewRelevance inherits from FMaterialRelevance. On top of communizing code, copying a FMaterialRelevance instance to FPrimitiveViewRelevance one is now just a 64 bits assignment
2020-01-29 16:57:40 -05:00
FunctionalAITest.cpp
FNEM - Better naming
2020-04-15 01:18:48 -04:00
FunctionalTest.cpp
Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
2020-08-11 01:36:57 -04:00
FunctionalTestBase.cpp
Merging //UE5/Release-Engine-Staging @ 13752110 to Main (//UE5/Main)
2020-06-23 18:40:00 -04:00
FunctionalTestGameMode.cpp
…
FunctionalTestingHelper.cpp
…
FunctionalTestingManager.cpp
…
FunctionalTestingModule.cpp
…
FunctionalTestLevelScript.cpp
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FunctionalTestUtilityLibrary.cpp
…
FunctionalUIScreenshotTest.cpp
…
GroundTruthData.cpp
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ScreenshotFunctionalTest.cpp
…
ScreenshotFunctionalTestBase.cpp
Merging //UE5/Release-Engine-Staging @ 13752110 to Main (//UE5/Main)
2020-06-23 18:40:00 -04:00
TakeScreenshotAfterTimeLatentAction.cpp
- Fix for case where people try to take an automation screenshot during BeginPlay.
2020-04-14 20:37:48 -04:00
TestPhaseComponent.cpp
…
TraceQueryTestResults.cpp
Adding lightweight instances subsystem for gameplay objects.
2020-09-22 15:55:19 -04:00