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204 lines
7.7 KiB
C++
204 lines
7.7 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Stats/Stats.h"
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class FDerivedDataCacheUsageStats;
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DECLARE_LOG_CATEGORY_EXTERN(LogDerivedDataCache, Log, All);
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DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN(TEXT("Num Gets"),STAT_DDC_NumGets,STATGROUP_DDC, );
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DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN(TEXT("Num Puts"),STAT_DDC_NumPuts,STATGROUP_DDC, );
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DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN(TEXT("Num Build"),STAT_DDC_NumBuilds,STATGROUP_DDC, );
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DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN(TEXT("Num Exists"),STAT_DDC_NumExist,STATGROUP_DDC, );
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DECLARE_FLOAT_ACCUMULATOR_STAT_EXTERN(TEXT("Sync Get Time"),STAT_DDC_SyncGetTime,STATGROUP_DDC, );
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DECLARE_FLOAT_ACCUMULATOR_STAT_EXTERN(TEXT("ASync Wait Time"),STAT_DDC_ASyncWaitTime,STATGROUP_DDC, );
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DECLARE_FLOAT_ACCUMULATOR_STAT_EXTERN(TEXT("Sync Put Time"),STAT_DDC_PutTime,STATGROUP_DDC, );
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DECLARE_FLOAT_ACCUMULATOR_STAT_EXTERN(TEXT("Sync Build Time"),STAT_DDC_SyncBuildTime,STATGROUP_DDC, );
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DECLARE_FLOAT_ACCUMULATOR_STAT_EXTERN(TEXT("Exists Time"),STAT_DDC_ExistTime,STATGROUP_DDC, );
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/**
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* Interface for cache server backends.
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* The entire API should be callable from any thread (except the singleton can be assumed to be called at least once before concurrent access).
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**/
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class FDerivedDataBackendInterface
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{
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public:
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/*
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Speed classes. Higher values are faster so > / < comparisons make sense.
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*/
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enum class ESpeedClass
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{
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Unknown, /* Don't know yet*/
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Slow, /* Slow, likely a remote drive. Some benefit but handle with care */
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Ok, /* Ok but not great. */
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Fast, /* Fast but seek times still have an impact */
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Local /* Little to no impact from seek times and extremly fast reads */
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};
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/* Debug options that can be applied to backends to simulate different behavior */
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struct FBackendDebugOptions
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{
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/* Percentage of requests that should result in random misses */
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int RandomMissRate;
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/* Apply behavior of this speed class */
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ESpeedClass SpeedClass;
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/* Types of DDC entries that should always be a miss */
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TArray<FString> SimulateMissTypes;
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FBackendDebugOptions()
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: RandomMissRate(0)
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, SpeedClass(ESpeedClass::Unknown)
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{
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}
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/* Fill in the provided structure based on the name of the node (e.g. 'shared') and the provided token stream */
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static bool ParseFromTokens(FBackendDebugOptions& OutOptions, const TCHAR* InNodeName, const TCHAR* InTokens);
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/*
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Returns true if, according to the properties of this struct, the provided key should be treated as a miss.
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Implementing that miss and accounting for any behaviour impact (e.g. skipping a subsequent put) is left to
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each backend.
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*/
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bool ShouldSimulateMiss(const TCHAR* InCacheKey);
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};
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virtual ~FDerivedDataBackendInterface()
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{
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}
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/** Return a name for this interface */
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virtual FString GetName() const = 0;
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/** return true if this cache is writable **/
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virtual bool IsWritable()=0;
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/**
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* return true if hits on this cache should propagate to lower cache level. Typically false for a PAK file.
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* Caution! This generally isn't propagated, so the thing that returns false must be a direct child of the heirarchical cache.
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**/
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virtual bool BackfillLowerCacheLevels()
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{
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return true;
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}
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/**
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* Returns a class of speed for this interface
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**/
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virtual ESpeedClass GetSpeedClass() = 0;
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/**
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* Synchronous test for the existence of a cache item
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*
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* @param CacheKey Alphanumeric+underscore key of this cache item
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* @return true if the data probably will be found, this can't be guaranteed because of concurrency in the backends, corruption, etc
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*/
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virtual bool CachedDataProbablyExists(const TCHAR* CacheKey)=0;
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/**
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* Synchronous retrieve of a cache item
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*
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* @param CacheKey Alphanumeric+underscore key of this cache item
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* @param OutData Buffer to receive the results, if any were found
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* @return true if any data was found, and in this case OutData is non-empty
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*/
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virtual bool GetCachedData(const TCHAR* CacheKey, TArray<uint8>& OutData)=0;
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/**
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* Asynchronous, fire-and-forget placement of a cache item
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*
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* @param CacheKey Alphanumeric+underscore key of this cache item
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* @param InData Buffer containing the data to cache, can be destroyed after the call returns, immediately
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* @param bPutEvenIfExists If true, then do not attempt skip the put even if CachedDataProbablyExists returns true
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*/
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virtual void PutCachedData(const TCHAR* CacheKey, TArrayView<const uint8> InData, bool bPutEvenIfExists) = 0;
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/**
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* Remove data from cache (used in the event that corruption is detected at a higher level and possibly house keeping)
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*
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* @param CacheKey Alphanumeric+underscore key of this cache item
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* @param bTransient true if the data is transient and it is up to the backend to decide when and if to remove cached data.
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*/
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virtual void RemoveCachedData(const TCHAR* CacheKey, bool bTransient)=0;
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/**
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* Retrieve usage stats for this backend. If the backend holds inner backends, this is expected to be passed down recursively.
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* @param UsageStatsMap The map of usages. Each backend instance should give itself a unique name if possible (ie, use the filename associated).
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* @param GraphPath Path to the node in the graph. If you have inner nodes, add their index to the current path as ". <n>".
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* This will create a path such as "0. 1. 0. 2", which can uniquely identify this node.
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*/
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virtual void GatherUsageStats(TMap<FString, FDerivedDataCacheUsageStats>& UsageStatsMap, FString&& GraphPath) = 0;
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/**
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* Synchronous attempt to make sure the cached data will be available as optimally as possible. This is left up to the implementation
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* to implement or just skip.
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* @param CacheKey Alphanumeric+underscore key of this cache item
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* @return true if any steps were performed to optimize future retrieval
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*/
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virtual bool TryToPrefetch(const TCHAR* CacheKey) = 0;
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/**
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* Allows the DDC backend to determine if it wants to cache the provided data. Reasons for returning false could be a slow connection,
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* a file size limit, etc.
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*/
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virtual bool WouldCache(const TCHAR* CacheKey, TArrayView<const uint8> InData) = 0;
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/**
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* Ask a backend to apply debug behavior to simulate different conditions. Backends that don't support these options should return
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false which will result in a warning if an attempt is made to apply these options.
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*/
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virtual bool ApplyDebugOptions(FBackendDebugOptions& InOptions) = 0;
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};
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class FDerivedDataBackend
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{
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public:
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/**
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* Singleton to retrieve the GLOBAL backend
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*
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* @return Reference to the global cache backend
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*/
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static FDerivedDataBackend& Get();
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/**
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* Singleton to retrieve the root cache
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* @return Reference to the global cache root
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*/
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virtual FDerivedDataBackendInterface& GetRoot() = 0;
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//--------------------
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// System Interface, copied from FDerivedDataCacheInterface
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//--------------------
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virtual void NotifyBootComplete() = 0;
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virtual void AddToAsyncCompletionCounter(int32 Addend) = 0;
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virtual void WaitForQuiescence(bool bShutdown = false) = 0;
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virtual void GetDirectories(TArray<FString>& OutResults) = 0;
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virtual bool GetUsingSharedDDC() const = 0;
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virtual const TCHAR* GetGraphName() const = 0;
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/**
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* Mounts a read-only pak file.
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*
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* @param PakFilename Pak filename
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*/
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virtual FDerivedDataBackendInterface* MountPakFile(const TCHAR* PakFilename) = 0;
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/**
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* Unmounts a read-only pak file.
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*
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* @param PakFilename Pak filename
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*/
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virtual bool UnmountPakFile(const TCHAR* PakFilename) = 0;
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virtual void GatherUsageStats(TMap<FString, FDerivedDataCacheUsageStats>& UsageStats) = 0;
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};
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/* Lexical conversions from and to enums */
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const TCHAR* LexToString(FDerivedDataBackendInterface::ESpeedClass SpeedClass);
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void LexFromString(FDerivedDataBackendInterface::ESpeedClass& OutValue, const TCHAR* Buffer); |