Files
UnrealEngineUWP/Engine/Source/Developer/DerivedDataCache/Private/PakFileDerivedDataBackend.h
andrew grant e224300cc3 Moved some DDC debug options into a common class that can be provided to a backend to simulate certain behavior.
E.g.

'-ddc-local-missrate=50' simulates a 50% miss rate of keys on the local backend,
'-ddc-shared-misstypes=AnimSeq' simulates misses for any AnimSeq key. Use + to combine keys. E.g. AnimSeq+Audio

Memory DDC, FileSystemDDC and S3DDC support these options as do the classes that wrap other backends (e.g. AsyncPut).

#tests lots of warm and cold DDC
[at]ben.marsh [at]josh.engebretson [at]devin.doucette

#ROBOMERGE-SOURCE: CL 12458693 via CL 12462167 via CL 12464485 via CL 12464606
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v672-12450963)

[CL 12464717 by andrew grant in Main branch]
2020-03-26 20:55:39 -04:00

154 lines
4.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "HAL/FileManager.h"
#include "Misc/Paths.h"
#include "DerivedDataBackendInterface.h"
#include "ProfilingDebugging/CookStats.h"
#include "DerivedDataCacheUsageStats.h"
#include "Misc/ScopeLock.h"
#include "Misc/FileHelper.h"
#include "Serialization/MemoryReader.h"
#include "Serialization/MemoryWriter.h"
#include "Templates/UniquePtr.h"
class Error;
/**
* A simple thread safe, pak file based backend.
**/
class FPakFileDerivedDataBackend : public FDerivedDataBackendInterface
{
public:
FPakFileDerivedDataBackend(const TCHAR* InFilename, bool bInWriting);
~FPakFileDerivedDataBackend();
void Close();
/** Return a name for this interface */
virtual FString GetName() const override { return Filename; }
/** return true if this cache is writable **/
virtual bool IsWritable() override;
/** Returns a class of speed for this interface **/
virtual ESpeedClass GetSpeedClass() override;
virtual bool BackfillLowerCacheLevels() override;
/**
* Synchronous test for the existence of a cache item
*
* @param CacheKey Alphanumeric+underscore key of this cache item
* @return true if the data probably will be found, this can't be guaranteed because of concurrency in the backends, corruption, etc
*/
virtual bool CachedDataProbablyExists(const TCHAR* CacheKey) override;
/**
* Synchronous retrieve of a cache item
*
* @param CacheKey Alphanumeric+underscore key of this cache item
* @param OutData Buffer to receive the results, if any were found
* @return true if any data was found, and in this case OutData is non-empty
*/
virtual bool GetCachedData(const TCHAR* CacheKey, TArray<uint8>& OutData) override;
/**
* Asynchronous, fire-and-forget placement of a cache item
*
* @param CacheKey Alphanumeric+underscore key of this cache item
* @param InData Buffer containing the data to cache, can be destroyed after the call returns, immediately
* @param bPutEvenIfExists If true, then do not attempt skip the put even if CachedDataProbablyExists returns true
*/
virtual void PutCachedData(const TCHAR* CacheKey, TArrayView<const uint8> InData, bool bPutEvenIfExists) override;
virtual void RemoveCachedData(const TCHAR* CacheKey, bool bTransient) override;
/**
* Save the cache to disk
* @return true if file was saved sucessfully
*/
bool SaveCache();
/**
* Load the cache to disk * @param Filename Filename to load
* @return true if file was loaded sucessfully
*/
bool LoadCache(const TCHAR* InFilename);
/**
* Merges another cache file into this one.
* @return true on success
*/
void MergeCache(FPakFileDerivedDataBackend* OtherPak);
const FString& GetFilename() const
{
return Filename;
}
static bool SortAndCopy(const FString &InputFilename, const FString &OutputFilename);
virtual void GatherUsageStats(TMap<FString, FDerivedDataCacheUsageStats>& UsageStatsMap, FString&& GraphPath) override;
virtual bool TryToPrefetch(const TCHAR* CacheKey) override { return false; }
virtual bool WouldCache(const TCHAR* CacheKey, TArrayView<const uint8> InData) override { return true; }
virtual bool ApplyDebugOptions(FBackendDebugOptions& InOptions) override { return false; }
private:
FDerivedDataCacheUsageStats UsageStats;
struct FCacheValue
{
int64 Offset;
int64 Size;
uint32 Crc;
FCacheValue(int64 InOffset, uint32 InSize, uint32 InCrc)
: Offset(InOffset)
, Size(InSize)
, Crc(InCrc)
{
}
};
/** When set to true, we are a pak writer (we don't do reads). */
bool bWriting;
/** When set to true, we are a pak writer and we saved, so we shouldn't be used anymore. Also, a read cache that failed to open. */
bool bClosed;
/** Object used for synchronization via a scoped lock */
FCriticalSection SynchronizationObject;
/** Set of files that are being written to disk asynchronously. */
TMap<FString, FCacheValue> CacheItems;
/** File handle of pak. */
TUniquePtr<FArchive> FileHandle;
/** File name of pak. */
FString Filename;
enum
{
/** Magic number to use in header */
PakCache_Magic = 0x0c7c0ddc,
};
};
class FCompressedPakFileDerivedDataBackend : public FPakFileDerivedDataBackend
{
public:
FCompressedPakFileDerivedDataBackend(const TCHAR* InFilename, bool bInWriting);
virtual void PutCachedData(const TCHAR* CacheKey, TArrayView<const uint8> InData, bool bPutEvenIfExists) override;
virtual bool GetCachedData(const TCHAR* CacheKey, TArray<uint8>& OutData) override;
/** Returns a class of speed for this interface **/
virtual ESpeedClass GetSpeedClass() override
{
return ESpeedClass::Fast;
}
private:
static const EName CompressionFormat = NAME_Zlib;
static const ECompressionFlags CompressionFlags = COMPRESS_BiasMemory;
};