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- fix bug with detection of vertices on the solid segment of a ghost triangle - detect when 'fill' of a triangulation is ambiguous under winding rules (e.g. due to open edges) - optionally automatically track duplicate vertices and remap duplicate-vertex references to the vertex that was actually inserted #rb rinat.abdrashitov #preflight 623e11a9982d12a89973cdec [CL 19521151 by Jimmy Andrews in ue5-main branch]