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izzy/UnrealEngineUWP
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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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0aebd0267f7667151a92bd708b86454bb4033d21
UnrealEngineUWP/Engine/Source/Runtime/CoreUObject/Private
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Jeremy Moore 0aebd0267f Add support for getting UScriptStruct on FIntPoint, FIntVector and FIntVector4.
Implement the FIntVector4 property struct and detail customisation.
Added FIntVector and FIntVector4 NAME_ FNames.
#preflight 6244bdb2470aff98e967311a
#rb steve.robb

[CL 19564992 by Jeremy Moore in ue5-main branch]
2022-03-30 17:50:26 -04:00
..
AssetRegistry
#jira UE-144941
2022-03-09 09:03:55 -05:00
Blueprint
Fix blueprint code for replacing placeholder objects so that it is aware of FObjectPtr properties and handles them appropriately when they are unresolved (lazy loaded).
2022-03-23 18:09:51 -04:00
Internationalization
Eliminate whitespace only differences between Release-Engine-Staging and Release-Engine-Test
2021-12-13 16:08:57 -05:00
Misc
Add a console command that can be used to resolve Soft Object Paths in Editor, and change the warning for broken Soft Object Paths to include the Referencing Package Name.
2022-03-23 18:51:45 -04:00
Serialization
Optimize AssetTools AdvancedCopyPackages and add batch versions of ForceReplaceReferences and ConsolidateObjects
2022-03-25 12:41:16 -04:00
Templates
…
UObject
Add support for getting UScriptStruct on FIntPoint, FIntVector and FIntVector4.
2022-03-30 17:50:26 -04:00
CoreUObjectPrivatePCH.h
…
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