This website requires JavaScript.
Explore
Help
Sign In
izzy
/
UnrealEngineUWP
Watch
0
Star
0
Fork
0
You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced
2026-03-26 18:15:20 -07:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
0ad33526bb3e50a41901a43d221ee4bb4fd0d0fd
UnrealEngineUWP
/
Engine
History
josh adams
0ad33526bb
- Avoid double calls to FEngineLoop::AppExit() (was happening in a Program that called it while exiting, but Mac also calls AppExit in it's standard Wrapper code)
...
#rb josh.adams [CL 29155958 by josh adams in ue5-main branch]
2023-10-26 19:21:57 -04:00
..
Binaries
…
Build
Upgrade zlib to 1.3 version
2023-10-26 16:13:19 -04:00
Config
Cooker: SkipOnlyEditorOnly: Turn SkipOnlyEditorOnly on by default for all projects and all licensees in 5.4. If it causes a problem, and it is not obvious how to fix it, turn it back off again by editing DefaultEditor.ini:[CookSettings]:bSkipOnlyEditorOnly=true, and please send a UDN asking for help in fixing the issue.
2023-10-26 10:27:28 -04:00
Documentation
…
Extras
Updating P4VUtils from CL 29141838
2023-10-26 13:42:55 -04:00
Platforms
/VisionOS
…
Plugins
Fix missing null implementation calls for AudioModulationSystem
2023-10-26 19:16:58 -04:00
Programs
Fixing multiple blocking modern xcode issues
2023-10-25 14:06:59 -04:00
Shaders
Nanite tessellation now supports WPO and masking.
2023-10-26 18:30:23 -04:00
Source
- Avoid double calls to FEngineLoop::AppExit() (was happening in a Program that called it while exiting, but Mac also calls AppExit in it's standard Wrapper code)
2023-10-26 19:21:57 -04:00