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The existing code was specific to external Actors, but there are also external Objects, such as the folders created in the SceneOutliner. Previously, creating a folder in the SceneOutliner, saving it and reverting it would not trigger a world reload, incorrectly keeping the folder visible in the SceneOutliner. #rb manuel.lang, marco.anastasi, patrick.enfedaque #rnx [CL 29639562 by wouter burgers in ue5-main branch]