Files
UnrealEngineUWP/Engine/Source/Programs/DotNETCommon/DotNETUtilities/Win32ExceptionWithCode.cs
Ryan Durand 9ef3748747 Updating copyrights for Engine Programs.
#rnx
#rb none
#jira none

#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536
#ROBOMERGE-BOT: FORTNITE (Main -> Dev-EngineMerge) (v613-10869866)

[CL 10870955 by Ryan Durand in Main branch]
2019-12-26 23:01:54 -05:00

54 lines
1.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Tools.DotNETCommon
{
/// <summary>
/// Wrapper for Win32Exception which includes the error code in the exception message
/// </summary>
class Win32ExceptionWithCode : Win32Exception
{
/// <summary>
/// Constructor
/// </summary>
/// <param name="Code">The Windows error code</param>
public Win32ExceptionWithCode(int Code)
: base(Code)
{
}
/// <summary>
/// Constructor
/// </summary>
/// <param name="Message">Message to display</param>
public Win32ExceptionWithCode(string Message)
: base(Message)
{
}
/// <summary>
/// Constructor
/// </summary>
/// <param name="Code">The Windows error code</param>
/// <param name="Message">Message to display</param>
public Win32ExceptionWithCode(int Code, string Message)
: base(Code, Message)
{
}
/// <summary>
/// Returns the exception message. Overriden to include the error code in the message.
/// </summary>
public override string Message
{
get { return String.Format("{0} (code 0x{1:X8})", base.Message, base.NativeErrorCode); }
}
}
}