Files
UnrealEngineUWP/Engine/Source/Editor/UnrealEd/Classes/SoundClassGraph/SoundClassGraphNode.h
Michael Schoell 0a41fb741e #summary Can search for nodes in the palette menu in Blueprints with both the native name and the localized name.
#add Added UEdGraphNode::GetNodeNativeTitle to return a native title for a node.
#add Added UEdGraphNode::GetNodeSearchTitle to return the native and localized title for a node, together, for searching.
#add Can hold "alt" over a node (in the graph panel, or the palette) to see the native name of the node.

#ttp 331252 - Blueprints: Editor: L10N: Blueprints need to consistently show localized node names and when searching need to search both the localized name and the native name

#codereview justin.sargent

[CL 2044506 by Michael Schoell in Main branch]
2014-04-23 18:30:37 -04:00

37 lines
1.2 KiB
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "SoundClassGraphNode.generated.h"
UCLASS(MinimalAPI)
class USoundClassGraphNode : public UEdGraphNode
{
GENERATED_UCLASS_BODY()
/** The SoundNode this represents */
UPROPERTY(VisibleAnywhere, instanced, Category=Sound)
USoundClass* SoundClass;
/** Get the Pin that connects to all children */
UEdGraphPin* GetChildPin() const { return ChildPin; }
/** Get the Pin that connects to its parent */
UEdGraphPin* GetParentPin() const { return ParentPin; }
/** Check whether the children of this node match the SoundClass it is representing */
bool CheckRepresentsSoundClass();
// Begin UEdGraphNode interface.
virtual FLinearColor GetNodeTitleColor() const OVERRIDE;
virtual void AllocateDefaultPins() OVERRIDE;
virtual void AutowireNewNode(UEdGraphPin* FromPin) OVERRIDE;
virtual bool CanCreateUnderSpecifiedSchema(const UEdGraphSchema* Schema) const OVERRIDE;
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const OVERRIDE;
virtual bool CanUserDeleteNode() const OVERRIDE;
// End UEdGraphNode interface.
private:
/** Pin that connects to all children */
UEdGraphPin* ChildPin;
/** Pin that connects to its parent */
UEdGraphPin* ParentPin;
};