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#add Added UEdGraphNode::GetNodeNativeTitle to return a native title for a node. #add Added UEdGraphNode::GetNodeSearchTitle to return the native and localized title for a node, together, for searching. #add Can hold "alt" over a node (in the graph panel, or the palette) to see the native name of the node. #ttp 331252 - Blueprints: Editor: L10N: Blueprints need to consistently show localized node names and when searching need to search both the localized name and the native name #codereview justin.sargent [CL 2044506 by Michael Schoell in Main branch]
25 lines
840 B
C++
25 lines
840 B
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "EnvironmentQueryGraphNode_Option.generated.h"
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UCLASS()
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class UEnvironmentQueryGraphNode_Option : public UEnvironmentQueryGraphNode
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{
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GENERATED_UCLASS_BODY()
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UPROPERTY()
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TArray<class UEnvironmentQueryGraphNode_Test*> Tests;
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virtual void AllocateDefaultPins() OVERRIDE;
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virtual void PostPlacedNewNode() OVERRIDE;
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virtual void GetContextMenuActions(const FGraphNodeContextMenuBuilder& Context) const OVERRIDE;
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virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const OVERRIDE;
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virtual FText GetDescription() const OVERRIDE;
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void AddSubNode(class UEnvironmentQueryGraphNode_Test* NodeTemplate, class UEdGraph* ParentGraph);
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void CreateAddTestSubMenu(class FMenuBuilder& MenuBuilder, UEdGraph* Graph) const;
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void CalculateWeights();
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};
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