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#add Added UEdGraphNode::GetNodeNativeTitle to return a native title for a node. #add Added UEdGraphNode::GetNodeSearchTitle to return the native and localized title for a node, together, for searching. #add Can hold "alt" over a node (in the graph panel, or the palette) to see the native name of the node. #ttp 331252 - Blueprints: Editor: L10N: Blueprints need to consistently show localized node names and when searching need to search both the localized name and the native name #codereview justin.sargent [CL 2044506 by Michael Schoell in Main branch]
50 lines
1.7 KiB
C++
50 lines
1.7 KiB
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#include "AnimGraphPrivatePCH.h"
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/////////////////////////////////////////////////////
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// UAnimGraphNode_SpringBone
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#define LOCTEXT_NAMESPACE "A3Nodes"
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UAnimGraphNode_SpringBone::UAnimGraphNode_SpringBone(const FPostConstructInitializeProperties& PCIP)
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: Super(PCIP)
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{
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}
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FText UAnimGraphNode_SpringBone::GetControllerDescription() const
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{
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return LOCTEXT("SpringController", "Spring controller");
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}
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FString UAnimGraphNode_SpringBone::GetTooltip() const
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{
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return LOCTEXT("AnimGraphNode_SpringBone_Tooltip", "The Spring Controller applies a spring solver that can be used to limit how far a bone can stretch from its reference pose position and apply a force in the opposite direction.").ToString();
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}
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FText UAnimGraphNode_SpringBone::GetNodeTitle(ENodeTitleType::Type TitleType) const
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{
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FFormatNamedArguments Args;
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Args.Add(TEXT("ControllerDescription"), GetControllerDescription());
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Args.Add(TEXT("BoneName"), FText::FromName(Node.SpringBone.BoneName));
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if(TitleType == ENodeTitleType::ListView)
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{
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return FText::Format(LOCTEXT("AnimGraphNode_SpringBone_Title", "{ControllerDescription} - Bone: {BoneName}"), Args);
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}
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else
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{
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return FText::Format(LOCTEXT("AnimGraphNode_SpringBone_Title", "{ControllerDescription}\nBone: {BoneName}"), Args);
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}
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}
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FString UAnimGraphNode_SpringBone::GetNodeNativeTitle(ENodeTitleType::Type TitleType) const
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{
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// Do not setup this function for localization, intentionally left unlocalized!
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FString Result = GetControllerDescription().ToString();
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Result += (TitleType == ENodeTitleType::ListView) ? TEXT(" - ") : TEXT("\n");
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Result += FString::Printf(TEXT("Bone: %s"), *Node.SpringBone.BoneName.ToString());
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return Result;
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}
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#undef LOCTEXT_NAMESPACE |