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#add Added UEdGraphNode::GetNodeNativeTitle to return a native title for a node. #add Added UEdGraphNode::GetNodeSearchTitle to return the native and localized title for a node, together, for searching. #add Can hold "alt" over a node (in the graph panel, or the palette) to see the native name of the node. #ttp 331252 - Blueprints: Editor: L10N: Blueprints need to consistently show localized node names and when searching need to search both the localized name and the native name #codereview justin.sargent [CL 2044506 by Michael Schoell in Main branch]
39 lines
922 B
C++
39 lines
922 B
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#include "AnimGraphPrivatePCH.h"
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#include "GraphEditorActions.h"
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#include "ScopedTransaction.h"
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/////////////////////////////////////////////////////
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// UAnimGraphNode_RotateRootBone
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#define LOCTEXT_NAMESPACE "A3Nodes"
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UAnimGraphNode_RotateRootBone::UAnimGraphNode_RotateRootBone(const FPostConstructInitializeProperties& PCIP)
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: Super(PCIP)
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{
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}
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FLinearColor UAnimGraphNode_RotateRootBone::GetNodeTitleColor() const
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{
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return FLinearColor(0.7f, 0.7f, 0.7f);
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}
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FString UAnimGraphNode_RotateRootBone::GetTooltip() const
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{
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return LOCTEXT("RotateRootBone", "Rotate Root Bone").ToString();
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}
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FText UAnimGraphNode_RotateRootBone::GetNodeTitle(ENodeTitleType::Type TitleType) const
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{
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return LOCTEXT("RotateRootBone", "Rotate Root Bone");
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}
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FString UAnimGraphNode_RotateRootBone::GetNodeCategory() const
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{
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return TEXT("Tools");
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}
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#undef LOCTEXT_NAMESPACE
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