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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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0a40fa81faa8ff48e324db2002cf033a0139a83e
UnrealEngineUWP/Engine
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ben marsh 0a40fa81fa LiveCoding: Tidy up console output.
#rb none
#jira

#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 5350764 in //UE4/Release-4.22/... via CL 5364832
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim)

[CL 5381661 by ben marsh in Dev-Anim branch]
2019-03-13 09:52:54 -04:00
..
Binaries
Workaround for corrupt minidumps on Windows 10 v1709. Bundle a working version of dbghelp.dll with the application, and attempt load it at startup before loading the system version. Disabled for any targets using CrashDebugHelper, which depends on a matching version of dbgeng.dll (which we can't distribute).
2019-03-04 13:02:19 -05:00
Build
Change NatvisHelpers to use C7 debug info, so we don't require a separate PDB.
2019-03-13 09:52:51 -04:00
Config
Merging 5360223 from Dev-EngineMerge. DevK integration.
2019-03-13 09:34:35 -04:00
Documentation
PR #5469: Ansel plugin updates (Contributed by adamnv)
2019-02-26 21:00:54 -05:00
Extras
Change NatvisHelpers to use C7 debug info, so we don't require a separate PDB.
2019-03-13 09:52:51 -04:00
Plugins
Fixed crash in static mesh operations from editor static mesh library
2019-03-13 09:52:48 -04:00
Programs
…
Shaders
Fix ray position bias for transmissive material.
2019-03-13 09:51:55 -04:00
Source
LiveCoding: Tidy up console output.
2019-03-13 09:52:54 -04:00
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