Files
UnrealEngineUWP/Engine/Source/Programs/CrashReporter/CrashReportProcess/Program.cs
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

35 lines
827 B
C#

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
using System;
using System.ServiceProcess;
using System.Threading.Tasks;
namespace Tools.CrashReporter.CrashReportProcess
{
/// <summary>
/// The container for the Crash Report Processor application.
/// </summary>
static class CrashReportProcessProgram
{
/// <summary>
/// The main entry point for the application.
/// </summary>
static void Main()
{
CrashReporterProcessServicer CrashReporterProcess = new CrashReporterProcessServicer();
#if !DEBUG
if( !Environment.UserInteractive )
{
// Launch the service as normal if we aren't in the debugger
ServiceBase.Run( CrashReporterProcess );
}
else
#endif
{
// Call OnStart, wait for a console key press, call OnStop
CrashReporterProcess.DebugRun();
}
}
}
}