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0a1a23d6d64ff0bae9d445f771368ec63da151a9
UnrealEngineUWP/Engine/Source/Developer/Windows/LiveCoding
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ben marsh 0a1a23d6d6 LiveCoding: Explicitly batch all EnableModules() commands, to prevent user command thread preempting the editor thread before it's finished adding everything. Prevents "Live coding ready" messages being spammed in the console window.
#rb none
#jira UE-71270

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 5361279 in //UE4/Release-4.22/... via CL 5368485
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 5405861 by ben marsh in Dev-Networking branch]
2019-03-14 19:25:47 -04:00
..
Private
LiveCoding: Explicitly batch all EnableModules() commands, to prevent user command thread preempting the editor thread before it's finished adding everything. Prevents "Live coding ready" messages being spammed in the console window.
2019-03-14 19:25:47 -04:00
Public
Fix "Compile" button in toolbar using legacy hot reload when live coding startup is set to manual.
2019-03-14 19:25:45 -04:00
LiveCoding.Build.cs
…
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