Files
UnrealEngineUWP/Engine/Source/Programs/Unsync/Unsync.Build.cs
yuriy odonnell c9dc86cb37 unsync - Add dedicated login command and make output more machine-friendly
* Make TLS a mandatory required library
* Redirect human-readable log messages of login and query commands to stderr, while only directing machine-readable messages to stdout

#rb none

[CL 27471298 by yuriy odonnell in ue5-main branch]
2023-08-29 19:18:18 -04:00

46 lines
1.6 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class Unsync : ModuleRules
{
public Unsync(ReadOnlyTargetRules Target) : base(Target)
{
CppStandard = CppStandardVersion.Cpp20;
bUseUnity = false;
bEnableExceptions = true;
bUseRTTI = true; // Needed by CLI11 library
PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "ThirdParty"));
PrivateDefinitions.Add("UNSYNC_USE_DEBUG_HEAP=1");
if (Target.Platform == UnrealTargetPlatform.Win64)
{
PrivateDefinitions.Add("UNSYNC_PLATFORM_WINDOWS=1");
PrivateDefinitions.Add("UNSYNC_USE_CONCRT=1");
PrivateDefinitions.Add("UNSYNC_PLATFORM_UNIX=0");
PrivateDefinitions.Add("NOMINMAX=1");
PrivateDefinitions.Add("WIN32_LEAN_AND_MEAN=1");
PrivateDefinitions.Add("_SILENCE_CXX17_OLD_ALLOCATOR_MEMBERS_DEPRECATION_WARNING=1");
PrivateDefinitions.Add("_CRT_SECURE_NO_WARNINGS=1");
PrivateDefinitions.Add("_WINSOCK_DEPRECATED_NO_WARNINGS=1");
PrivateDefinitions.Add("_SILENCE_CXX17_CODECVT_HEADER_DEPRECATION_WARNING=1");
}
else if (Target.Platform == UnrealTargetPlatform.Mac || Target.Platform == UnrealTargetPlatform.Linux)
{
PrivateDefinitions.Add("UNSYNC_PLATFORM_WINDOWS=0");
PrivateDefinitions.Add("UNSYNC_USE_CONCRT=0");
PrivateDefinitions.Add("UNSYNC_PLATFORM_UNIX=1");
}
PrivateDependencyModuleNames.Add("BLAKE3");
PrivateDependencyModuleNames.Add("CLI11");
PrivateDependencyModuleNames.Add("fmt");
PrivateDependencyModuleNames.Add("http_parser");
PrivateDependencyModuleNames.Add("LibreSSL");
PrivateDependencyModuleNames.Add("zstd");
}
}