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UnrealEngineUWP
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09dd4712f8ebccf0475b4efef8a2bd4dd8cb63da
UnrealEngineUWP
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Engine
/
Source
/
Runtime
/
NetworkReplayStreaming
/
NetworkReplayStreaming
History
John Pollard
4e9ea7ae11
Better logic used to jump to the end of live games, allows the initial load to settle down so that we can get a more fresh time to jump to
...
[CL 2505628 by John Pollard in Main branch]
2015-04-08 15:04:19 -04:00
..
Private
Initial network replay streaming interface
2015-02-05 14:20:28 -05:00
Public
Better logic used to jump to the end of live games, allows the initial load to settle down so that we can get a more fresh time to jump to
2015-04-08 15:04:19 -04:00
NetworkReplayStreaming.Build.cs
Initial network replay streaming interface
2015-02-05 14:20:28 -05:00