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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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09dd4712f8ebccf0475b4efef8a2bd4dd8cb63da
UnrealEngineUWP/Engine/Source/Runtime/NetworkReplayStreaming/NetworkReplayStreaming
History
John Pollard 4e9ea7ae11 Better logic used to jump to the end of live games, allows the initial load to settle down so that we can get a more fresh time to jump to
[CL 2505628 by John Pollard in Main branch]
2015-04-08 15:04:19 -04:00
..
Private
Initial network replay streaming interface
2015-02-05 14:20:28 -05:00
Public
Better logic used to jump to the end of live games, allows the initial load to settle down so that we can get a more fresh time to jump to
2015-04-08 15:04:19 -04:00
NetworkReplayStreaming.Build.cs
Initial network replay streaming interface
2015-02-05 14:20:28 -05:00
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