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izzy/UnrealEngineUWP
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09dd4712f8ebccf0475b4efef8a2bd4dd8cb63da
UnrealEngineUWP/Engine/Source/Runtime/NetworkReplayStreaming/HttpNetworkReplayStreaming
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John Pollard 4e9ea7ae11 Better logic used to jump to the end of live games, allows the initial load to settle down so that we can get a more fresh time to jump to
[CL 2505628 by John Pollard in Main branch]
2015-04-08 15:04:19 -04:00
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Better logic used to jump to the end of live games, allows the initial load to settle down so that we can get a more fresh time to jump to
2015-04-08 15:04:19 -04:00
HttpNetworkReplayStreaming.Build.cs
Use JSON for replay enumeration
2015-03-04 17:03:18 -05:00
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