Files
UnrealEngineUWP/Engine/Source/Runtime/NetworkFile/Private/TCPTransport.h
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

24 lines
512 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ITransport.h"
class FTCPTransport : public ITransport
{
public:
FTCPTransport();
~FTCPTransport();
// ITransport Interface.
virtual bool Initialize(const TCHAR* HostIp) override;
virtual bool SendPayloadAndReceiveResponse(TArray<uint8>& In, TArray<uint8>& Out) override;
virtual bool ReceiveResponse(TArray<uint8> &Out) override;
private:
class FSocket* FileSocket;
class FMultichannelTcpSocket* MCSocket;
};