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45 lines
2.1 KiB
C++
45 lines
2.1 KiB
C++
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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#include "AnimGraphModule.h"
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#include "Textures/SlateIcon.h"
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#include "AnimGraphCommands.h"
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#include "Modules/ModuleManager.h"
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#include "AnimNodeEditModes.h"
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#include "EditorModeRegistry.h"
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#include "AnimNodeEditMode.h"
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#include "EditModes/TwoBoneIKEditMode.h"
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#include "EditModes/ObserveBoneEditMode.h"
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#include "EditModes/ModifyBoneEditMode.h"
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#include "EditModes/FabrikEditMode.h"
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#include "EditModes/PoseDriverEditMode.h"
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IMPLEMENT_MODULE(FAnimGraphModule, AnimGraph);
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#define LOCTEXT_NAMESPACE "AnimGraphModule"
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void FAnimGraphModule::StartupModule()
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{
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FAnimGraphCommands::Register();
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// Register the editor modes
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FEditorModeRegistry::Get().RegisterMode<FAnimNodeEditMode>(AnimNodeEditModes::AnimNode, LOCTEXT("AnimNodeEditMode", "Anim Node"), FSlateIcon(), false);
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FEditorModeRegistry::Get().RegisterMode<FTwoBoneIKEditMode>(AnimNodeEditModes::TwoBoneIK, LOCTEXT("TwoBoneIKEditMode", "2-Bone IK"), FSlateIcon(), false);
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FEditorModeRegistry::Get().RegisterMode<FObserveBoneEditMode>(AnimNodeEditModes::ObserveBone, LOCTEXT("ObserveBoneEditMode", "Observe Bone"), FSlateIcon(), false);
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FEditorModeRegistry::Get().RegisterMode<FModifyBoneEditMode>(AnimNodeEditModes::ModifyBone, LOCTEXT("ModifyBoneEditMode", "Modify Bone"), FSlateIcon(), false);
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FEditorModeRegistry::Get().RegisterMode<FFabrikEditMode>(AnimNodeEditModes::Fabrik, LOCTEXT("FabrikEditMode", "Fabrik"), FSlateIcon(), false);
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FEditorModeRegistry::Get().RegisterMode<FPoseDriverEditMode>(AnimNodeEditModes::PoseDriver, LOCTEXT("PoseDriverEditMode", "PoseDriver"), FSlateIcon(), false);
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}
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void FAnimGraphModule::ShutdownModule()
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{
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// Unregister the editor modes
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FEditorModeRegistry::Get().UnregisterMode(AnimNodeEditModes::PoseDriver);
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FEditorModeRegistry::Get().UnregisterMode(AnimNodeEditModes::Fabrik);
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FEditorModeRegistry::Get().UnregisterMode(AnimNodeEditModes::ModifyBone);
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FEditorModeRegistry::Get().UnregisterMode(AnimNodeEditModes::ObserveBone);
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FEditorModeRegistry::Get().UnregisterMode(AnimNodeEditModes::TwoBoneIK);
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FEditorModeRegistry::Get().UnregisterMode(AnimNodeEditModes::AnimNode);
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}
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#undef LOCTEXT_NAMESPACE
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