Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Private/AnimGraphModule.cpp
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

45 lines
2.1 KiB
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#include "AnimGraphModule.h"
#include "Textures/SlateIcon.h"
#include "AnimGraphCommands.h"
#include "Modules/ModuleManager.h"
#include "AnimNodeEditModes.h"
#include "EditorModeRegistry.h"
#include "AnimNodeEditMode.h"
#include "EditModes/TwoBoneIKEditMode.h"
#include "EditModes/ObserveBoneEditMode.h"
#include "EditModes/ModifyBoneEditMode.h"
#include "EditModes/FabrikEditMode.h"
#include "EditModes/PoseDriverEditMode.h"
IMPLEMENT_MODULE(FAnimGraphModule, AnimGraph);
#define LOCTEXT_NAMESPACE "AnimGraphModule"
void FAnimGraphModule::StartupModule()
{
FAnimGraphCommands::Register();
// Register the editor modes
FEditorModeRegistry::Get().RegisterMode<FAnimNodeEditMode>(AnimNodeEditModes::AnimNode, LOCTEXT("AnimNodeEditMode", "Anim Node"), FSlateIcon(), false);
FEditorModeRegistry::Get().RegisterMode<FTwoBoneIKEditMode>(AnimNodeEditModes::TwoBoneIK, LOCTEXT("TwoBoneIKEditMode", "2-Bone IK"), FSlateIcon(), false);
FEditorModeRegistry::Get().RegisterMode<FObserveBoneEditMode>(AnimNodeEditModes::ObserveBone, LOCTEXT("ObserveBoneEditMode", "Observe Bone"), FSlateIcon(), false);
FEditorModeRegistry::Get().RegisterMode<FModifyBoneEditMode>(AnimNodeEditModes::ModifyBone, LOCTEXT("ModifyBoneEditMode", "Modify Bone"), FSlateIcon(), false);
FEditorModeRegistry::Get().RegisterMode<FFabrikEditMode>(AnimNodeEditModes::Fabrik, LOCTEXT("FabrikEditMode", "Fabrik"), FSlateIcon(), false);
FEditorModeRegistry::Get().RegisterMode<FPoseDriverEditMode>(AnimNodeEditModes::PoseDriver, LOCTEXT("PoseDriverEditMode", "PoseDriver"), FSlateIcon(), false);
}
void FAnimGraphModule::ShutdownModule()
{
// Unregister the editor modes
FEditorModeRegistry::Get().UnregisterMode(AnimNodeEditModes::PoseDriver);
FEditorModeRegistry::Get().UnregisterMode(AnimNodeEditModes::Fabrik);
FEditorModeRegistry::Get().UnregisterMode(AnimNodeEditModes::ModifyBone);
FEditorModeRegistry::Get().UnregisterMode(AnimNodeEditModes::ObserveBone);
FEditorModeRegistry::Get().UnregisterMode(AnimNodeEditModes::TwoBoneIK);
FEditorModeRegistry::Get().UnregisterMode(AnimNodeEditModes::AnimNode);
}
#undef LOCTEXT_NAMESPACE