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09aa8b2f62ac0d261b3bcf5c75024ef1fb30cc05
UnrealEngineUWP
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Engine
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UnrealBuildTool
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Ben Marsh
09aa8b2f62
Reduce time taken to generate receipts by using the target's view of the required modules, rather than recursively finding them from all the binaries. Also use the FileReferences for build products to optimize the way we escape build product paths.
...
[CL 2681758 by Ben Marsh in Main branch]
2015-09-05 18:10:25 -04:00
..
Android
Reduce time taken to generate receipts by using the target's view of the required modules, rather than recursively finding them from all the binaries. Also use the FileReferences for build products to optimize the way we escape build product paths.
2015-09-05 18:10:25 -04:00
Configuration
Reduce time taken to generate receipts by using the target's view of the required modules, rather than recursively finding them from all the binaries. Also use the FileReferences for build products to optimize the way we escape build product paths.
2015-09-05 18:10:25 -04:00
fastJSON
…
HTML5
Reduce time taken to generate receipts by using the target's view of the required modules, rather than recursively finding them from all the binaries. Also use the FileReferences for build products to optimize the way we escape build product paths.
2015-09-05 18:10:25 -04:00
IOS
Reduce time taken to generate receipts by using the target's view of the required modules, rather than recursively finding them from all the binaries. Also use the FileReferences for build products to optimize the way we escape build product paths.
2015-09-05 18:10:25 -04:00
Linux
Use FileReference and DirectoryReference classes instead of strings for paths. Massively reduces the amount of paranoid calls to GetFullPath(), CleanDirectorySeparators() et al., and improves performance for really common UBT operations like making relative paths or checking if files are under a directory. Strong typing ensures that intention of parameters is explicit.
2015-09-03 08:47:24 -04:00
Mac
Reduce time taken to generate receipts by using the target's view of the required modules, rather than recursively finding them from all the binaries. Also use the FileReferences for build products to optimize the way we escape build product paths.
2015-09-05 18:10:25 -04:00
Properties
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
System
Reduce time taken to generate receipts by using the target's view of the required modules, rather than recursively finding them from all the binaries. Also use the FileReferences for build products to optimize the way we escape build product paths.
2015-09-05 18:10:25 -04:00
ToolChain
Reduce time taken to generate receipts by using the target's view of the required modules, rather than recursively finding them from all the binaries. Also use the FileReferences for build products to optimize the way we escape build product paths.
2015-09-05 18:10:25 -04:00
Utilities
Use FileReference and DirectoryReference classes instead of strings for paths. Massively reduces the amount of paranoid calls to GetFullPath(), CleanDirectorySeparators() et al., and improves performance for really common UBT operations like making relative paths or checking if files are under a directory. Strong typing ensures that intention of parameters is explicit.
2015-09-03 08:47:24 -04:00
UWP
Use FileReference and DirectoryReference classes instead of strings for paths. Massively reduces the amount of paranoid calls to GetFullPath(), CleanDirectorySeparators() et al., and improves performance for really common UBT operations like making relative paths or checking if files are under a directory. Strong typing ensures that intention of parameters is explicit.
2015-09-03 08:47:24 -04:00
Windows
Reduce time taken to generate receipts by using the target's view of the required modules, rather than recursively finding them from all the binaries. Also use the FileReferences for build products to optimize the way we escape build product paths.
2015-09-05 18:10:25 -04:00
WinRT
Use FileReference and DirectoryReference classes instead of strings for paths. Massively reduces the amount of paranoid calls to GetFullPath(), CleanDirectorySeparators() et al., and improves performance for really common UBT operations like making relative paths or checking if files are under a directory. Strong typing ensures that intention of parameters is explicit.
2015-09-03 08:47:24 -04:00
app.config
Summary: running UAT from VS is simpler and faster.
2015-07-09 10:15:37 -04:00
UnrealBuildTool.csproj
Rename FileSystemName.cs to FileSystemReference.cs.
2015-09-03 08:52:31 -04:00