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* Removed code to invalidate makefiles when adding new source files. UBT should be reliable enough to make this determination itself nowadays, and ignored -invalidatemakefilesonly argument was causing modules to be recompiled. * Fixed incorrect config section name when determining whether to allow hot reload from IDE. Now prevents hot reload from IDE when live coding is enabled. * Added error message when trying to add a new class with Live Coding enabled. * Added error messages when trying to start Live Coding after a hot reload has taken place. * Added error messages when trying to hot reload with Live Coding enabled. #jira UE-71253 #rb none [CL 5403464 by Ben Marsh in 4.22 branch]
65 lines
1.8 KiB
C++
65 lines
1.8 KiB
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "ILiveCodingModule.h"
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#include "Delegates/Delegate.h"
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#include "Modules/ModuleManager.h"
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#include "Templates/SharedPointer.h"
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struct IConsoleCommand;
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class IConsoleVariable;
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class ISettingsSection;
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class ULiveCodingSettings;
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class FLiveCodingModule final : public ILiveCodingModule
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{
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public:
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FLiveCodingModule();
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// IModuleInterface implementation
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virtual void StartupModule() override;
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virtual void ShutdownModule() override;
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// ILiveCodingModule implementation
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virtual void EnableByDefault(bool bInEnabled) override;
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virtual bool IsEnabledByDefault() const override;
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virtual void EnableForSession(bool bInEnabled) override;
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virtual bool IsEnabledForSession() const override;
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virtual bool CanEnableForSession() const override;
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virtual bool HasStarted() const override;
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virtual void ShowConsole() override;
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virtual void Compile() override;
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virtual bool IsCompiling() const override;
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virtual void Tick() override;
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private:
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ULiveCodingSettings* Settings;
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TSharedPtr<ISettingsSection> SettingsSection;
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bool bEnabledLastTick;
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bool bEnabledForSession;
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bool bStarted;
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TSet<FString> EnabledModules;
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const FString FullEnginePluginsDir;
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const FString FullProjectDir;
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const FString FullProjectPluginsDir;
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IConsoleCommand* EnableCommand;
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IConsoleVariable* ConsolePathVariable;
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FDelegateHandle EndFrameDelegateHandle;
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FDelegateHandle ModulesChangedDelegateHandle;
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bool StartLiveCoding();
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void OnModulesChanged(FName ModuleName, EModuleChangeReason Reason);
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void UpdateModules();
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void EnableModule(const FString& FullFilePath);
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void DisableModule(const FString& FullFilePath);
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void ConfigureModule(const FName& Name, const FString& FullFilePath);
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bool ShouldEnableModule(const FName& Name, const FString& FullFilePath) const;
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};
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