Files
UnrealEngineUWP/Engine/Source/Developer/CrashDebugHelper/Private/Windows/CrashDebugHelperWindows.cpp
Chris Wood 0944c5f68b Added command line args for configuring CrashDebugHelper to lock access to P4 and PDB cache
[UE-34402] - Crash Reporter: Improve CRP performance by allowing multiple MDD instances

#rb Jamie.Dale
#lockdown Nick.Penwarden

[CL 3083668 by Chris Wood in Main branch]
2016-08-10 06:15:38 -04:00

159 lines
4.4 KiB
C++

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
#include "CrashDebugHelperPrivatePCH.h"
#include "CrashDebugHelperWindows.h"
#include "WindowsPlatformStackWalkExt.h"
#include "EngineVersion.h"
#include "ISourceControlModule.h"
#include "AllowWindowsPlatformTypes.h"
#include <DbgHelp.h>
bool FCrashDebugHelperWindows::CreateMinidumpDiagnosticReport( const FString& InCrashDumpFilename )
{
const bool bSyncSymbols = FParse::Param( FCommandLine::Get(), TEXT( "SyncSymbols" ) );
const bool bAnnotate = FParse::Param( FCommandLine::Get(), TEXT( "Annotate" ) );
const bool bNoTrim = FParse::Param(FCommandLine::Get(), TEXT("NoTrimCallstack"));
const bool bUseSCC = bSyncSymbols || bAnnotate;
if( bUseSCC )
{
InitSourceControl( false );
}
FWindowsPlatformStackWalkExt WindowsStackWalkExt( CrashInfo );
const bool bReady = WindowsStackWalkExt.InitStackWalking();
bool bHasAtLeastThreeValidFunctions = false;
if( bReady && WindowsStackWalkExt.OpenDumpFile( InCrashDumpFilename ) )
{
if (CrashInfo.BuiltFromCL != FCrashInfo::INVALID_CHANGELIST)
{
// Get the build version and modules paths.
FCrashModuleInfo ExeFileVersion;
WindowsStackWalkExt.GetExeFileVersionAndModuleList(ExeFileVersion);
// Init Symbols
if (CrashInfo.bMutexPDBCache && !CrashInfo.PDBCacheLockName.IsEmpty())
{
// Scoped lock
FSystemWideCriticalSection PDBCacheLock(CrashInfo.PDBCacheLockName, FTimespan(0, 0, 3, 0, 0));
if (PDBCacheLock.IsValid())
{
InitSymbols(WindowsStackWalkExt, bSyncSymbols);
}
}
else
{
InitSymbols(WindowsStackWalkExt, bSyncSymbols);
}
// Set the symbol path based on the loaded modules
WindowsStackWalkExt.SetSymbolPathsFromModules();
// Get all the info we should ever need about the modules
WindowsStackWalkExt.GetModuleInfoDetailed();
// Get info about the system that created the minidump
WindowsStackWalkExt.GetSystemInfo();
// Get all the thread info
WindowsStackWalkExt.GetThreadInfo();
// Get exception info
WindowsStackWalkExt.GetExceptionInfo();
// Get the callstacks for each thread
bHasAtLeastThreeValidFunctions = WindowsStackWalkExt.GetCallstacks(!bNoTrim) >= 3;
// Sync the source file where the crash occurred
if( CrashInfo.SourceFile.Len() > 0 )
{
const bool bMutexSourceSync = FParse::Param(FCommandLine::Get(), TEXT("MutexSourceSync"));
FString SourceSyncLockName;
FParse::Value(FCommandLine::Get(), TEXT("SourceSyncLock="), SourceSyncLockName);
if (bMutexSourceSync && !SourceSyncLockName.IsEmpty())
{
// Scoped lock
const FTimespan GlobalLockWaitTimeout(0, 0, 0, 30, 0);
FSystemWideCriticalSection SyncSourceLock(SourceSyncLockName, GlobalLockWaitTimeout);
if (SyncSourceLock.IsValid())
{
SyncAndReadSourceFile(bSyncSymbols, bAnnotate, CrashInfo.BuiltFromCL);
}
}
else
{
SyncAndReadSourceFile(bSyncSymbols, bAnnotate, CrashInfo.BuiltFromCL);
}
}
}
else
{
UE_LOG( LogCrashDebugHelper, Warning, TEXT( "Invalid built from changelist" ) );
}
}
else
{
UE_LOG( LogCrashDebugHelper, Warning, TEXT( "Failed to open crash dump file: %s" ), *InCrashDumpFilename );
}
if( bUseSCC )
{
ShutdownSourceControl();
}
return bHasAtLeastThreeValidFunctions;
}
bool FCrashDebugHelperWindows::InitSymbols(FWindowsPlatformStackWalkExt& WindowsStackWalkExt, bool bSyncSymbols)
{
// CrashInfo now contains a changelist to lookup a label for
if (bSyncSymbols)
{
FindSymbolsAndBinariesStorage();
const bool bSynced = SyncModules();
// Without symbols we can't decode the provided minidump.
if (!bSynced)
{
return false;
}
}
// Initialise the symbol options
WindowsStackWalkExt.InitSymbols();
// Set the symbol path based on the loaded modules
WindowsStackWalkExt.SetSymbolPathsFromModules();
return true;
}
void FCrashDebugHelperWindows::SyncAndReadSourceFile(bool bSyncSymbols, bool bAnnotate, int32 BuiltFromCL)
{
if (bSyncSymbols && BuiltFromCL > 0)
{
UE_LOG(LogCrashDebugHelper, Log, TEXT("Using CL %i to sync crash source file"), BuiltFromCL);
SyncSourceFile();
}
// Try to annotate the file if requested
bool bAnnotationSuccessful = false;
if (bAnnotate)
{
bAnnotationSuccessful = AddAnnotatedSourceToReport();
}
// If annotation is not requested, or failed, add the standard source context
if (!bAnnotationSuccessful)
{
AddSourceToReport();
}
}
#include "HideWindowsPlatformTypes.h"