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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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09429eee8e62988f4a34da3f1f26259c9b09bbfa
UnrealEngineUWP/Engine/Source
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daniel lamb 09429eee8e Fixed crash in unrealpak in uncompressed non async code path.
#ROBOMERGE-OWNER: robert.manuszewski
#ROBOMERGE-AUTHOR: daniel.lamb
#ROBOMERGE-SOURCE: CL 8223513 via CL 8223514 via CL 8229913 via CL 8230750
#ROBOMERGE-BOT: CORE (Main -> Dev-Core) (v401-8057353)

[CL 8284003 by daniel lamb in Dev-Core branch]
2019-08-24 15:23:18 -04:00
..
Developer
Fixed crash in unrealpak in uncompressed non async code path.
2019-08-24 15:23:18 -04:00
Editor
Fix implicit conversion from pointer to bool
2019-08-24 15:23:07 -04:00
Programs
UBT: Prevent creation of a UE4Editor target for validating the shared build environment from modifying environment variables for the main process. This causes the exported XGE scripts to have the wrong environment variables, and a separate environment to be created. When multiple targets have overlapping artifacts, this results in illegal cross-environment action references.
2019-08-24 14:57:09 -04:00
Runtime
- Fix for engine unity build issues round 2 (missed compiler errors due to plugin disabled in local project)
2019-08-24 15:21:34 -04:00
ThirdParty
Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
2019-08-21 16:28:23 -04:00
UE4Client.Target.cs
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UE4Editor.Target.cs
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UE4Game.Target.cs
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UE4Server.Target.cs
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